20 - 25
A journey into the most advanced, talked about and current knowledge in the realm of teaching and learning. A journey for all those who want to reflect on innovation and put it into practice.
I know what I do not know. Teaching technologies and learning environments to live the School ambience as a transforming experience.
Think, Make, Know. Can the artisan/manual aspect in teaching and learning processes favour access to knowledge?
On earth as in heaven. Instruments, services and innovative strategies for School, designed and created by those who absolutely do not want to leave this environment: 3D printers, virtual/augmented reality, education portals.
Hic sunt leones! A series of musical, visual and theatrical performances, cross-cultural storytelling testifying that creativity and intelligence can be expressed in motley forms and comprise the great code that allows us to read the world.